Many organizations, including Coca-Cola, began experimenting with extended reality (XR) through procedural modules, primarily focused on education and evaluation. As business needs have evolved, use cases for XR have expanded significantly. Companies like Siemens, for example, have adopted open-ended multiplayer simulations, enabling global trainees to collaborate in real-time on fully interactive systems.

During this talk, Roni Cerga, CEO of VR Vision, will showcase innovative client use cases, including Toyota’s virtual reality (VR) technician training and Siemens’ multiplayer crane simulation, to show how XR can transform training into collaborative, scalable learning experiences.

This interactive session will provide easy-to-understand insights on:

  • How top enterprises made the shift from procedural to multiplayer VR simulations.
  • The benefits of real-time, collaborative VR for global workforce readiness.
  • Core design principles for effective multi-user VR training.
  • Real-world examples from leading companies like Coca-Cola, Toyota, Siemens and Avangrid.

View full agenda.


Speaker

Roni Cerga, CEO, VR Vision

Roni Cerga is the CEO of VR Vision, a leading provider of immersive virtual reality training solutions. He specializes in the development of high-impact, interactive VR simulations that transform how enterprises train their workforce across industries. With a strong focus on innovation and execution, Roni has led VR Vision through over 200% year-over-year growth, building a world-class team of technologists, designers, and developers.

Under his leadership, VR Vision has delivered scalable VR simulation programs that improve performance, safety and engagement across global operations. He has also overseen the launch of the Vision Portal, a supporting platform designed to streamline VR deployment, enhance trainer experience and enable actionable learning analytics.

Roni is recognized for his strategic vision, operational excellence and commitment to redefining the future of corporate learning through immersive technology.